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0p starcraft ii image
0p starcraft ii image






0p starcraft ii image

Certain commanders (like Mengsk) have ways of capturing expansions unusually early in the game (these are called "Fast-Expand Techniques").

0p starcraft ii image

Regardless, you should always aim to take your expansion as quickly as possible. Some missions in co-op have uncontested expansions, while others might be guarded. You may add as many keys as you'd like, separated by commas to the "TargetChoose" setting to bind additional keys to Rapidfire.Ī video on Rapidfire is below: Expand As Fast As Possible But instead of clicking the location you'd like to warp the Zealot in, just press the Z key again. To test it, play Protoss, and warp in a Zealot (assuming other hotkeys are default). Once you save the file, you would have bound the "Z" key to rapidfire. Your hotkeys file should look like this now: Under the section, add the following line: If you do not see the file, make sure you have created a custom hotkey profile in-game first. To find the hotkey settings file, navigate to: My Documents\Starcraft II\Accounts\\Hotkeys Generally, you'll want a lot more to make it effective. This is because the game can only bind one key to Rapidfire. You will need to manually edit the hotkey settings file in order to do so. In order to warp in units quickly, you'd want to bind Rapidfire to your warp in units hotkeys. Rapidfire is also used for Protoss warp-ins. Without Rapidfire, skills like Mind Blast would be ineffective due to the high amount of clicking required. This is very important for commanders like Alarak, who depends on Rapidfire for his Ascendant abilities.

0p starcraft ii image

Rapidfire has its advantages, because it allows you to cast skills in quick succession.

0p starcraft ii image

This means in order to cast a skill, you need to press its hotkey once (to select it) and then once more to target it at your cursor's current position. Rapidfire binds the selection of a skill (through its hotkey) and its targeting to the same hotkey. Players can then use Topbar abilities (such as Abathur's Toxic Nests) to spawn-camp attack waves. However, playing aggressively can make missions easier by providing players with access to enemy wave spawn points. Aggressive Play is RewardedĮnemy bases can seem very intimidating, discouraging players from pushing in when they're not required to do so. Use that knowledge to build an army that directly counters that composition while allowing you to push and complete the objectives in the game. Check the Enemy Compositions page to learn about the various enemy compositions in the game. It is important to learn the units that make up various Attack Waves that will attack players. Tips for Intermediate Players Adapt to the Enemy Composition and Map You can time your pushes to line up with when powerful Topbar abilities come off cooldown. They should be used as soon as they are off cooldown, as frequently as possible. Use these Topbars to help you push and take engagements. Topbar Abilities provide players with a large amount of power throughout the course of the game. They provide the player with early-game power to allow them to push and complete objectives, while macro'ing up at the back to tech up and gain access to high-tier units. These Hero units are extremely powerful and should be used as much as possible, especially during the early game. Use Your Hero UnitĬertain commanders (such as Kerrigan) spawn a Hero unit. Use it to evaluate your position and what is going on around the map. Your minimap provides you with critical information throughout the course of the mission. For example, don't build Tech structures if you do not have the gas to spend to use it. Build only what you need, and spend the rest of your resources teching up and making your army larger.Īdditionally, make sure you will have adequate resources to spend once the structure is complete. In total, the 12 Supply Bunkers account for 144 Supply - too much supply to be utilized. Most of all, the player will be unable to use all that extra supply. Additionally, the 11 queued up Supply Bunkers costed 1100 minerals, but none are being built. In the image above, the six queued up Laborers account for 240 minerals spent that isn't being used. Queueing up several units/structures, and overproducing structures can tie up vital resources you need, especially during the early stage of the game. Worker Counts Tips for Beginners Avoid Overproduction








0p starcraft ii image